This feature ensures that you can Tie real stats to a virtual currency such as HP or MP allowing us to Bypass Terraria's hard coded maximum.
What we need The ability to set a artificial limiter for currencies to prevent the player groups being able to store more then intended by the players Current Level.
Allow increase of the limiter via commands or script for each player group.
Link real stats to currency once the virtual Currency is depleted it should drain the linked stats.
How it increases
set stats treas-hold for when the mp can't increase past but instead it will increase the virtual stats at the same rate as actual stats regeneration. 398 mp, 3199 hp
Avoid hard card coding in-case terraria changes the limit of hp or mp
[ ] Stats Currency Banking Logic.
Old
Feature Ability to tie currency to player stats and limit the maximum currency can hold and ability to adjust this maximum per player group or via command
current player mp is limited to 400 this is a hard limit the solution is if a player has greater then 400 mp in the database it will increase the virtual storage up to the max value of the players max mp)
All skills if they use mp will decrease from this virtual currency storage first if defined)
This feature ensures that you can Tie real stats to a virtual currency such as HP or MP allowing us to Bypass Terraria's hard coded maximum.
What we need The ability to set a artificial limiter for currencies to prevent the player groups being able to store more then intended by the players Current Level.
Allow increase of the limiter via commands or script for each player group.
Link real stats to currency once the virtual Currency is depleted it should drain the linked stats. How it increases
Avoid hard card coding in-case terraria changes the limit of hp or mp
Old