Here is a list of quality improvements that need to be done to leveling.
First We have the plugin which requires to define a default class. however this does not support group logic, we need to add player group logic like multipliers, where we ask the common sense questions.
if it's a default player group do we send them to a adventure class? what about vip groups? do we send them to a special class?
a lot of the questions that need to be asked is the experience rates going variety between player to player for the same class depending on there groups. In my case, the answer will be yes.
So, if the answers yes. we can support different experience rates between user groups.
currently there are multipliers for classes. however this is again not exposed to the RPG TOOLS GUI.
Now then, ensure all Multipliers support "user group" support
[ ] Support group multipliers
and ensure all multipliers are properly exposed to the GUI Front with the changes above.
Here is a list of quality improvements that need to be done to leveling.
First We have the plugin which requires to define a default class. however this does not support group logic, we need to add player group logic like multipliers, where we ask the common sense questions.
if it's a default player group do we send them to a adventure class? what about vip groups? do we send them to a special class?
a lot of the questions that need to be asked is the experience rates going variety between player to player for the same class depending on there groups. In my case, the answer will be yes.
So, if the answers yes. we can support different experience rates between user groups.
currently there are multipliers for classes. however this is again not exposed to the RPG TOOLS GUI.
Now then, ensure all Multipliers support "user group" support
and ensure all multipliers are properly exposed to the GUI Front with the changes above.