Pyrdacor / Ambermoon-Advanced

First Ambermoon Extension
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Glitches occures in the battle screen #5

Closed thomas-w-holleis closed 1 year ago

thomas-w-holleis commented 2 years ago

On the battle screen some glitches happen on the enemy graphics. Sometimes on the left and/or right side of the enemy and sometimes on the whole graphic of the enemy. See screenshots

Ambermoon-Advanced-0 0 1-Anzeigefehler_Kampf-Feuerriese-Bollgartunnel Ambermoon-Advanced-0 0 1-Anzeigefehler_Kampf

Run Ambermoon Advanced v00.10 with FS-UAE 2.8.3 on macOS Sierra 10.12.6

Pyrdacor commented 2 years ago

Thanks. This is a known issue. I will investigate this.

macce2 commented 1 year ago

QUOTE: thomas-w-holleis wrote:

"On the battle screen some glitches happen on the enemy graphics. Sometimes on the left and/or right side of the enemy and sometimes on the whole graphic of the enemy." /QUOTE

I'm experiencing similar glitches. They seem to be more regular when there's more than two enemies on the screen; and especially when there's bandits. Running Ambermoon Advanced v00.10 on classic Amiga4000D (060@50) OS3.9 system.

Pyrdacor commented 1 year ago

Thanks. Currently I finalize last content additions and some code adjustments. After that I will focus on bug fixing including this issue.

macce2 commented 1 year ago

In my case; I found out one strange thing. If Nelvin casts a magical missile spell, there's a vertical "border bar" like glitch , which makes the missile partly corrupt; when it is about to be shooted. But that only appears, if Nelvin is situated so that the missile is being shooted from the left side of the battle screen; it doesn't seem to appear at the right side at all..?! So; some kind of invisible "border" ; which appears on the left side of the screen and corrupts everything that it covers; but it seems to be noticeably narrow area of the battle screen. That glitch only seems to occur; when something is being shooted from the left.

Oh, and when a battle is won ; often (not always) there's a similar kind of vertical line glitch on the right side of the Treasure screen. During battles, I have found out that the enemy sprites are more likely to have graphics corruption(-s), when they are near the party members / advancing closer; and/or moving there. And the more "complex" or large the enemy sprite(-s), the more likely those glitches seem to occur. I thought I Must tell this detail, as it may be potentially relevant info. Sorry for my English.

Pyrdacor commented 1 year ago

Thank you for the additional details. I will try to reproduce this in the next few days and work on a fix

Pyrdacor commented 1 year ago

Hm I could reproduce this with bandits in Spannenberg. But only with episode I. I could not reproduce it with the current state of episode II, even with the same savegame. Either it was somehow fixed by mistake or it is bad luck.

It always happens in episode 1 if I use my savegame and never happened once in episode 2 with the same savegame.

macce2 commented 1 year ago

Good to hear that. Hopefully, it will get fixed !

Pyrdacor commented 1 year ago

If you would like to beta test, we could find out early. ;)

macce2 commented 1 year ago

Hello Robert,

Thank You, sure I'd like to beta-test. However, I think You'd better give me some directions, then !?

Regards,

Marko

ke 23. mar 2022 klo 22.10 Pyrdacor @.***> kirjoitti:

If you would like to beta test, we could find out early. ;)

— Reply to this email directly, view it on GitHub https://github.com/Pyrdacor/Ambermoon-Advanced/issues/5#issuecomment-1325604274, or unsubscribe https://github.com/notifications/unsubscribe-auth/A3X7L6MPGEFOGWIQDFZOUEDWJZ22VANCNFSM5YOZKHPA . You are receiving this because you commented.Message ID: @.***>

Pyrdacor commented 1 year ago

Hi Marko,

the main problem at the moment is, that the English translation isn't done yet. But you could already go to Spannenberg, fight a few bandits and see if the glitch is still there.

Pyrdacor commented 1 year ago

I could prepare a package for you with the latest data.

macce2 commented 1 year ago

Hi,

Thanks. Yes; the german language version is ok ! Would You upload the needed file(-s) or send them to me directly ..?! Im soon ready to do some testing and thankful for given the honour to do so ☺.

Marko

to 24. mar 2022 klo 8.03 Pyrdacor @.***> kirjoitti:

I could prepare a package for you with the latest data.

— Reply to this email directly, view it on GitHub https://github.com/Pyrdacor/Ambermoon-Advanced/issues/5#issuecomment-1325994336, or unsubscribe https://github.com/notifications/unsubscribe-auth/A3X7L6OJQ4RDC2JKRMCXNV3WJ4ALXANCNFSM5YOZKHPA . You are receiving this because you commented.Message ID: @.***>

macce2 commented 1 year ago

Party suffers energy loss near the tower of alchemist (northside); there appears not any condition.

        After some party members died there; when trying to quit the

game, a crash with reboot. Couldnt repeat the crash.

        After leaving the alchemist tower the second time; graphics

corrupted on the main view screen 2D.

to 24. marrask. 2022 klo 16.12 macce2 @.***) kirjoitti:

Hi,

Thanks. Yes; the german language version is ok ! Would You upload the needed file(-s) or send them to me directly ..?! Im soon ready to do some testing and thankful for given the honour to do so ☺.

Marko

to 24. mar 2022 klo 8.03 Pyrdacor @.***> kirjoitti:

I could prepare a package for you with the latest data.

— Reply to this email directly, view it on GitHub https://github.com/Pyrdacor/Ambermoon-Advanced/issues/5#issuecomment-1325994336, or unsubscribe https://github.com/notifications/unsubscribe-auth/A3X7L6OJQ4RDC2JKRMCXNV3WJ4ALXANCNFSM5YOZKHPA . You are receiving this because you commented.Message ID: @.***>

macce2 commented 1 year ago

Sorry for double- posting accidentally. If I understood right ( the package behind the Code option of GH ..?!?) waz the one for me to download...?! If so; Im sorry to report: Yes, theres still graphics glitches on the battle screen. Sorry for the late reply ! ( Im new to GitHub)

to 24. mar 2022 klo 22.42 macce2 @.***> kirjoitti:

Party suffers energy loss near the tower of alchemist (northside); there appears not any condition.

        After some party members died there; when trying to quit the

game, a crash with reboot. Couldnt repeat the crash.

        After leaving the alchemist tower the second time; graphics

corrupted on the main view screen 2D.

to 24. marrask. 2022 klo 16.12 macce2 @.***) kirjoitti:

Hi,

Thanks. Yes; the german language version is ok ! Would You upload the needed file(-s) or send them to me directly ..?! Im soon ready to do some testing and thankful for given the honour to do so ☺.

Marko

to 24. mar 2022 klo 8.03 Pyrdacor @.***> kirjoitti:

I could prepare a package for you with the latest data.

— Reply to this email directly, view it on GitHub https://github.com/Pyrdacor/Ambermoon-Advanced/issues/5#issuecomment-1325994336, or unsubscribe https://github.com/notifications/unsubscribe-auth/A3X7L6OJQ4RDC2JKRMCXNV3WJ4ALXANCNFSM5YOZKHPA . You are receiving this because you commented.Message ID: @.***>

Pyrdacor commented 1 year ago

I didn't pack anything yet. Want to take care of a few things first. I will let you know and send you a zip file then directly.

Pyrdacor commented 1 year ago

According to @macce2 's tests this issues is fixed in the second episode.