Pyrdacor / Ambermoon.net

Ambermoon rewrite in C#
GNU General Public License v3.0
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[Bug Report] Enemies can walk into walls on 2D maps #363

Closed Talmit closed 10 months ago

Talmit commented 11 months ago

Describe the bug When moving into the fireplace, the bandit moves into the wall.

To Reproduce Steps to reproduce the behavior:

  1. Go to the bandit's house
  2. Spawn the bandit captain
  3. Move to the unlit fire place
  4. Move inside
  5. The bandit is standing in the wall

Expected behavior The bandit shouldn't stand in the wall.

Screenshots image

Desktop (please complete the following information):

Additional context I'm using ambermoon advanced (1.03) and ambermoon 1.9.2. The attached Save 1 is directly before spawning the bandit, Save 2 was before I would have entered the fireplace with the bandit right next to me, but the bandit's position seems to have been reset. I think that's default ambermoon behaviour though.

Pyrdacor commented 10 months ago

Hopefully this is fixed in 1.9.3. If not, feel free to reopen.