Closed Thallyrion closed 4 years ago
This is already fixed with https://github.com/Pyrdacor/Ambermoon.net/pull/5 and should be available in the next build. With v1.09 you are only able to visit one 3D map.
Will release the fixed version later. ;)
This is already fixed with #5 and should be available in the next build.
Thought the 1.09 was the fixed version as the graphic glitches in Spannenberg were gone
With v1.09 you are only able to visit one 3D map.
This is definately not true. I was able to visit multiple 3D maps with every version including 1.09 . Only with 1.09 it crashed sometimes.
This is already fixed with #5 and should be available in the next build.
Thought the 1.09 was the fixed version as the graphic glitches in Spannenberg were gone
It should have been but there was a new bug caused by the fix.
With v1.09 you are only able to visit one 3D map.
This is definately not true. I was able to visit multiple 3D maps with every version including 1.09 . Only with 1.09 it crashed sometimes.
I think he meant visiting without bugs. As I mentioned above a new bug with introduced with the fix. It is also fixed but there is no release with that fix yet. But soon. ;)
This should be fixed in v1.0.10. :)
Crash seems to be fixed. Walked all over the map and entered every 3D map multiple time. No crash.
Nice. I'll close this issue.
Hi
v1.0.14 download is not working. File is not found.
Am Di., 18. Aug. 2020 um 22:14 Uhr schrieb Pyrdacor < notifications@github.com>:
Closed #6 https://github.com/Pyrdacor/Ambermoon.net/issues/6.
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Thank you. Should be there now.
I was walking around the worldmap near Spannenberg when a crash occured:
Unhandled exception. Ambermoon.AmbermoonException: [Render] Invalid index at Ambermoon.Renderer.RenderBuffer.GetDrawIndex(ISurface3D surface) at Ambermoon.Renderer.RenderLayer.GetDrawIndex(ISurface3D surface) at Ambermoon.Renderer.OpenGL.Surface3D.AddToLayer() at Ambermoon.Renderer.OpenGL.Surface3D.set_Visible(Boolean value) at Ambermoon.Render.RenderMap3D.AddObject(ISurface3DFactory surfaceFactory, IRenderLayer layer, UInt32 mapX, UInt32 mapY, Object obj) at Ambermoon.Render.RenderMap3D.UpdateSurfaces() at Ambermoon.Render.RenderMap3D.SetMap(Map map, UInt32 playerX, UInt32 playerY, CharacterDirection playerDirection) at Ambermoon.Game.Start3D(Map map, UInt32 playerX, UInt32 playerY, CharacterDirection direction) at Ambermoon.Render.Character2D.MoveTo(Map map, UInt32 x, UInt32 y, UInt32 ticks, Boolean frameReset, Nullableb__0()
at Silk.NET.Windowing.Desktop.GlfwWindow.Run(Action onFrame)
at Silk.NET.Windowing.Common.WindowExtensions.Run(IView view)
at Ambermoon.GameWindow.Run(Configuration configuration)
at Ambermoon.Program.Main()
1 newDirection) at Ambermoon.Render.Player2D.Move(Int32 x, Int32 y, UInt32 ticks, Nullable
1 prevDirection, Boolean updateDirectionIfNotMoving) at Ambermoon.Game.Move() at Ambermoon.GameWindow.Keyboard_KeyDown(IKeyboard keyboard, Key key, Int32 value) at Silk.NET.GLFW.XC6DECC54.Glfw.PollEvents() at Silk.NET.Windowing.Desktop.GlfwWindow.DoEvents() at Silk.NET.Windowing.Common.WindowExtensions.<>c__DisplayClass2_0.Version 1.09 I could not reproduce it. Occured only once.
Edit: Could reproduce the crash. It randomly occurs on entering another 3D locations. In this case the Orc Caves/Burnville Tunnel Edit2: I don't know if this actually is an issue (could not be implemented yet) not all 3D location are visitable. E.g. entering Sylph/Gala Temple does not work. And in Spannenberg you have no Sky textures, background is just Black.