Closed a1exh closed 1 year ago
I had a look. There is a global variable 180 which is set when you gave the blood to Pelanis. Dependent on it the reactions differ in 3 places:
The first one is working fine. It changes the farewell text index from 2 to 3. (NPC id is 028 dec or 01C hex btw).
The other two also check for var 180. But if it is set, nothing is done at all.
In pseudo code it is like this:
if global_var_180 is not set
show text 4
else
do nothing
Here a "show text" event is missing but there is no text for that either. So I have to come up with some text. Any idea? Could be some very short text like "Thank you again for rescuing the eagles."
I don't remember this story thread well enough to give good feedback.
"I NO LONGER HAVE ANYTHING TO BE CONCERNED ABOUT"
"THANKS TO YOU THE CURSE IS LIFTED"
I would stick with simple general statements like the ones you mentioned. But I would use one text for both, as the other text is also used for both keywords. I like the latter: "THANKS TO YOU THE CURSE IS LIFTED."
Reported by @prophesore 15/06/2013
http://eab.abime.net/showpost.php?p=894242&postcount=561 http://eab.abime.net/showpost.php?p=894334&postcount=563
I never followed these bugs to see if they were reproducible. English was not this users 1st language so something may have been lost in translation. Reading the posts in isolation isn't great, read a few posts before and after.
I've tried to interpret what he was saying and put it in more readable English. (But I could be wrong)
Makes sense
Perhaps PELANIS has a mission complete event/global variable, which cancels these KEYWORDS? Or redirects to a text block that doesn't exist or is numbered incorrectly? Strange that some NPCs have events which change their answers but others don't.
I'll list the other NPCs in different bugs.