Open JSettler opened 3 years ago
Looks like a rendering issue deep down the render pipeline. Maybe only reproducible with your hardware. But I will at least try to catch such issues and let the game progress if possible. Maybe this is only one render frame which must be discarded. That wouldn't hurt much.
I also plan autosaving and a "save on crash" functionality. This won't help for every issue but for such crashes it will.
b210m3ai3gm1s2.zip The game crashed with the following output, few minutes after creating above savegame (in the very first run; in the second run it seemed to develop differently without crashing [yet]).