PyriteServer / PyriteCli

Pyrite3D Processing Engine/Service
MIT License
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Eliminate nested blobs during texture blob identification #13

Closed stefangordon closed 9 years ago

stefangordon commented 9 years ago

It is possible for a set of contiguous UV's to live inside a ring of contiguous UV's without touching. After converting these blobs to bounding rectangles make a pass to eliminate nested rectangles to save space in texture (and generally speed things up).

stefangordon commented 9 years ago

Completed in dd28efe.