Closed Sythy11 closed 4 years ago
You can remove fires but restarting the script or putting them out. Regarding the spreading this is an untested feature, it works theoreticaly tough. Can you provide a more complete bug report with context please?
P.S I just uploaded a new version a few hours ago, did you get it before posting this?
Yes I have updated the script.
When I light the fire, it can sit there for however long it wants (even if I change the wait timer), in all that time it will not spread at all. It will just be that one tile which has fire.
What wait timer are you talking about? Regarding the issue I'll have a look at it in tomorow night's stream
-- Handeling spreading of fires
Wait(10)
if #scriptData.firePositionsX == 1 then
else
I've changed it to 10 from 1000 because im impaitent.
you just made the entire script update every 0,01 secon which could lead to huge issues such as hard crash. Don't do that.
Seeing as I had (almost) bare bones, it was running okay. The main devs for our server are going to work it into a proper dispatch system. But basing it off your script for the flames/smoke/blips.
Just make sure your script follows the licence and you are fine ;) I wouldn't mind a credit tough :P
A proper dispatch system is in the works for the first non-framework update.
So a little update: the fire spreading works but dosn't show. v1.3_f will include the spreading.
I am writing to you to see how you are getting fire to spread. I cant get it to spread at all. The only thing I can get the script to do is spawn fires. Not even remove them.
I have just got a plain server with just ESX, vMenu, MySQL Async, and EssentialMode installed.