Closed PythonAtSea closed 1 year ago
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I found the following snippets in your repository. I will now analyze these snippets and come up with a plan.
From looking through the relevant snippets, I decided to make the following modifications:
File Path | Proposed Changes |
---|---|
main.py |
Modify main.py with contents: • At the top of the file, add an import statement for the pygame_textinput module. • In the "Start" menu section, create a new pygame_textinput.TextInput object for the seed input field. • In the game loop, check for pygame events related to the seed input field and update the input field accordingly. • Pass the inputted seed to the PerlinNoise function when generating the world. |
I have created a plan for writing the pull request. I am now working my plan and coding the required changes to address this issue. Here is the planned pull request:
Add prompt to set world seed using pygame-textinput
sweep/add-seed-prompt
Description
This PR adds a prompt to set the world seed before the game starts using the pygame-textinput module. It allows the user to input a seed value, which will be used for world generation using the PerlinNoise function.
Summary
- Imported the
pygame_textinput
module to handle text input in pygame.- Created a new input field in the start menu using
pygame_textinput.TextInput
.- Handled user input events and updated the input field accordingly in the game loop.
- Passed the inputted seed to the
PerlinNoise
function for world generation.Please review and merge this PR. Thank you!
File | Instructions | Progress | |
---|---|---|---|
main.py |
Modify main.py with contents: • At the top of the file, add an import statement for the pygame_textinput module. • In the "Start" menu section, create a new pygame_textinput.TextInput object for the seed input field. • In the game loop, check for pygame events related to the seed input field and update the input field accordingly. • Pass the inputted seed to the PerlinNoise function when generating the world. |
✅ Commit 943409d |
I have finished coding the issue. I am now reviewing it for completeness. |
Here are my self-reviews of my changes at sweep/add-seed-prompt
.
Here is the 1st review
Hi @PythonAtSea,
Great job on implementing the feature to allow the user to input a seed value for the world generation. However, there is a small issue that needs to be addressed.
In
main.py
, theSEED
value is fetched before the game loop starts, which means the user won't have a chance to input a seed value. TheSEED
value should be fetched inside the game loop after the user input has been processed.Here's the change that needs to be made:
- In
main.py
, move the lines 848-855 inside the game loop after the user input has been processed.Keep up the good work!
I finished incorporating these changes.
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Use pygame-textinput for the rendering of text. Also, if the user inputs a seed less then 0, chose a random seed.
Details
Draw and accept input using pygame.
Checklist
- [X] `main.py` > • At the top of the file, add an import statement for the pygame_textinput module. > • In the "Start" menu section, create a new pygame_textinput.TextInput object for the seed input field. > • In the game loop, check for pygame events related to the seed input field and update the input field accordingly. > • Pass the inputted seed to the PerlinNoise function when generating the world.