Closed MidoriKami closed 2 years ago
Oh I see there's a merge confict due to me using the wrong branch, my apologies. It's a one line change, feel free to reject this PR and add the ImGuiHelpers.ForceNextWindowMainViewport();
line anywhere before Imgui.Begin
Merged in #8 Thanks for helping out :)
This forces the created window to the main viewport even when the user has Multi-Monitor Support enabled. Imgui windows do not support transparency when they exist outside the main viewport for any reason, this change ensures that the drawn window will not go fully opaque