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Pyxus
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fray
Fray – Godot Combat Framework
https://fray.pyxus.dev
MIT License
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Better support (or documentation?) for local multiplayer controllers
#90
endorphins
opened
1 month ago
1
Sequence matcher not matching on "236P" input sequence
#89
endorphins
closed
2 months ago
1
FrayInput: is_just_released function uses input_state.ispressed signal instead of input_state.is_pressed
#88
Lukaswbrr
opened
5 months ago
0
Fix incorrect font used in light mode icon
#87
Pyxus
opened
6 months ago
0
FrayCompoundState : change ready ordering for substate
#86
Remi123
opened
7 months ago
2
Building a State Machine documentation: Build a State Machine Root uses FrayCompoundstate.new() instead of FrayCompoundState.new()
#85
Lukaswbrr
closed
7 months ago
1
Building a State Machine documentation: Too few arguments on state_machine.state_changed.connect()
#84
Lukaswbrr
closed
7 months ago
1
Have you heard of the fighting game developers discord?
#83
ValorZard
closed
7 months ago
3
Some scripts fail to compile on load
#82
pfinco
closed
7 months ago
1
Rewrite Builders to take advantage 4.2 covariance
#81
Pyxus
closed
7 months ago
1
Add animator observer and allow states to fetch node references
#80
Pyxus
closed
7 months ago
0
GitHub and Godot downloads are broken.
#79
DrDesmondGaming
closed
7 months ago
3
Add hit state creation utility
#77
Pyxus
opened
10 months ago
0
Add support for shared state context
#76
Pyxus
closed
10 months ago
0
Update Changelog
#75
Pyxus
closed
7 months ago
1
[TRACKER] Documentation Overhaul
#74
Pyxus
opened
10 months ago
0
Proposal: Add means of sharing data between states within a hierarchy.
#72
Pyxus
closed
10 months ago
0
Collision library bug
#71
Pyxus
closed
10 months ago
1
State Management Refactor
#70
Pyxus
closed
10 months ago
18
Fixes JoyStick, Combat Situation Changes and added is_held
#69
Remi123
closed
1 year ago
1
[Bug] FrayInputBindJoyAxis doesn't return the correct strength
#68
Remi123
closed
1 year ago
0
[Bug] CombatStateMachine::change_situation(...) call goto_start() twice
#67
Remi123
closed
1 year ago
0
[Bug?] CombatStateMachine's changing situation leave the previous one on the last state.
#66
Remi123
closed
10 months ago
0
Root state does not make it easy to interact with sub states
#64
Pyxus
closed
10 months ago
2
State management tweaks
#63
Pyxus
closed
1 year ago
0
Rework repo structure to support its use as a git submodule
#62
20milliliter
closed
1 year ago
2
Added warning when using non-tool attribute
#61
Pyxus
closed
1 year ago
0
Add get_current_situation() function to FrayCombatStateMachine
#60
20milliliter
closed
1 year ago
0
FrayCombatStateMachine documentation doesn't adequately describe how to utilize conditions
#59
20milliliter
closed
7 months ago
3
FrayHitboxAttribute function get_color() is "nonexistent"
#58
20milliliter
closed
1 year ago
2
Rework repo structure to support its use as a git submodule
#57
20milliliter
closed
1 year ago
0
Enable Discussion in repo
#56
Remi123
closed
1 year ago
1
Fixed Enter_impl call and is_done_processing check
#55
Remi123
closed
1 year ago
0
RootState Transition At_End
#54
Remi123
closed
1 year ago
0
State Management Module Review
#53
Pyxus
closed
1 year ago
1
Ugly exceptions on transition_sequence_global call
#52
20milliliter
closed
1 year ago
2
FrayCombatStateMachine.buffer_sequence not working as intended
#51
20milliliter
opened
1 year ago
3
FrayCombatStateMachine doesn't display its icon in Remote SceneTree window
#50
20milliliter
closed
1 year ago
2
Corrects conditional input example and improves overall readability
#49
20milliliter
closed
1 year ago
0
Fixed unupdated variable name in combat_state_machine
#48
20milliliter
closed
1 year ago
0
Virtual device Attempt to call function 'unplug' in base 'null instance' on a null instance
#47
Pyxus
closed
1 year ago
0
Input module review
#46
Pyxus
closed
1 year ago
1
Collision module review
#45
Pyxus
closed
1 year ago
0
FrayCombatStateMachine documentation doesn't adequately describe how to receive its data
#44
20milliliter
closed
7 months ago
18
Problems with sequence matcher
#43
20milliliter
closed
1 year ago
16
The 'active_hitboxes' property on hit state does not get set to 0 when the state is deactivated.
#42
Pyxus
closed
1 year ago
0
Nonexistent function 'get_color' error when attempting to use custom attribute on 2d hitbox
#41
Pyxus
closed
1 year ago
0
Update Changelog
#40
Pyxus
closed
1 year ago
0
Changed read-only is_X variables to methods
#39
Pyxus
closed
1 year ago
0
Fixed errors in documentation and improved writing flow.
#38
Pyxus
closed
1 year ago
0
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