Pz1c / WavingHands

Android client for web base Waving Hands (spell caster) game on games.ravenblack.net
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Fun new turn news #257

Closed Prulon closed 1 year ago

Prulon commented 1 year ago

The following might be a simpler way to implement the animations, keeping them static Why: Current news update is hard to understand and not fun

Tasks:

  1. Stretch the news area over the whole width, covering all of the bottom area
  2. Add a 128x128 box including a 96x96 icon, and sometimes also another 64x64 smaller icon, see images below
  3. The 128x128 box should have a 2 pixel external line colored as follows: Damaging spell:- outline: x210430, fill: xFEE2D6 Enchantment or monster, or someone hit:- outline: : xFEE2D6, fill: x210430 Cure: outline: x210430, fill: x0654C0
  4. Rules: When a spell is cast - show its icon When a user is hit by a spell - show the heart icon, with updated lives following the hit (in bold) When a monster is hit by a user or a spell - show the icon of the monster When a user or monster is hit by a monster - same, but also add a smaller 64x64 icon of the monster (see image) When a user says something put the cha icon When in poison/disease show the number of remaining turns in bold, and the small icon of the spell (see image)

image image image image image image image image image image

Pz1c commented 1 year ago

image

Pz1c commented 1 year ago

work in progress

Prulon commented 1 year ago

Nice :)

Pz1c commented 1 year ago

Galbarad starts to lose coordination. Smelly Goblin is hit by a Magic Missile, for 1 damage.

Prulon commented 1 year ago

I think there are 2 options:

  1. Easy: don't put the Galbarad starts to lose coordination
  2. Move this message to be directly after the DSF and keep the same icon. So "Earthgolem casts maladroitness at Galbarad" > Galbarad starts to lose coordination

I think we can go with the easy solution

Pz1c commented 1 year ago

sorry it's was message just to collect all standard game messages

Prulon commented 1 year ago

One correction to the images above - I think that when you are hit it's best to put the number of damage inside the heart, and not how much life you have left.

So in the above example: Smelly Goblin attacks Galbarad for 1 damage - right now inside the heart there's "14" in stead put "- 1" (I put a space between the '-' and the '1' to make more clear

Prulon commented 1 year ago

image image

Pz1c commented 1 year ago

oh too late I saw this((

fix this in 2.0.1

Pz1c commented 1 year ago

fix appear in 2.0.1