QAston / emu-1964

Automatically exported from code.google.com/p/emu-1964 - this repo is just a backup
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Aidyn Chronicles video and sound problems #86

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Open the game plugin : Audio default, Video 1964 Community or Rice 
Community, Rsp plugin None. 
2. Let the intro play for a while. (Slowing, strange display behavior)
3. Start the game (to see black people and beast, slowing and choppy sound)

What is the expected output? What do you see instead?
People and beast are black 50% of time.
Strange display sometimes.
Audio choppy.
Game very slow.

What version of the product are you using? On what operating system?
1964 R130

Please provide any additional information below.
Sending video and sound thread to a second cpu should help.
I have an idle of 0.0%, RSP:50-70% , Audio:20-40%, Video:20-40% On a D960 
2*3.6Ghz

Thanks a lot
Rgds,

Original issue reported on code.google.com by anonyme-...@mail.com on 6 May 2012 at 7:52

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I can't notice slowdowns and strange display behavior during the intro.
Maybe this is related with your gfx card

Original comment by rato...@gmail.com on 9 May 2012 at 8:19

GoogleCodeExporter commented 9 years ago
Hi,

Please see attached file:
Tested on T9300 + Quadro NVS140M (Files named: Video Issue Intro, Audio Test, 
Video Issue)
You can notice slowdown and display issue.
In the audio test, you can notice the choppy sound which come out be clicks or 
pops.

Rgds,

Original comment by anonyme-...@mail.com on 10 May 2012 at 10:14

Attachments:

GoogleCodeExporter commented 9 years ago
Hi,

I've forgotten, same issue on the D960 + Ati 5870.

Rgds,

Original comment by anonyme-...@mail.com on 10 May 2012 at 10:16

GoogleCodeExporter commented 9 years ago
Hi,

Also, note that on core2 , the slow down won't exist due to the power of the 
processor as on the t9300 it's working 1-2 Fps better.
That's why i'm requesting thread separation on rsp debug on this game for speed 
up on old dual core, or slow dual core.

Rgds,

Original comment by anonyme-...@mail.com on 10 May 2012 at 10:19

GoogleCodeExporter commented 9 years ago
glide64 should work better for this game. The sound is a bit cracking with any 
plugins, so it is hard to get it 100% correct.

Original comment by rato...@gmail.com on 10 May 2012 at 8:45

GoogleCodeExporter commented 9 years ago

Original comment by rato...@gmail.com on 11 May 2012 at 3:31

GoogleCodeExporter commented 9 years ago
Hi,

Glide64 has no display issue but is significantly slower, and the sound with 
this plugin crackle a lot.

Rgds,

Original comment by anonyme-...@mail.com on 13 May 2012 at 9:52

GoogleCodeExporter commented 9 years ago
it shouldn't be slow on your system. Try increasing the counter factor (ctrl+3).

Original comment by rato...@gmail.com on 14 May 2012 at 5:22

GoogleCodeExporter commented 9 years ago
Hi,

In fact decresing the counter factor to 1/1 helps.
But the counter factor is reseted at each launch, sound become more choppy on 
lots of scenes.
I think there is something wrong with this game on the rsp, 1964 video plugin, 
all audio plugin , as it's taking a lot of ressource (RSP, Audio), and as 
comparison the world is not enought works well, and i thing the requested power 
for this one is quite the same.
It's strange that glide 64 cannot reach 50 FPS (25 Fps normal counter factor) 
on this game all the time.

Thanks,
Rgds,

Original comment by anonyme-...@mail.com on 15 May 2012 at 7:43

GoogleCodeExporter commented 9 years ago
now I understand what you mean. The game runs at fullspeed but there aren't 50 
fps because 1964 emulates the hardware of a n64 which is not powerful enough to 
run the game at 50fps. Some games might have a better framerate if you set the 
counter factor to 1 or if you overclock the game (Emulation>OverClock) but this 
will increase the system requirements. 

Right-click on the game and click ROM properties to set the counter factor 
permanently.

Original comment by rato...@gmail.com on 15 May 2012 at 7:50

GoogleCodeExporter commented 9 years ago
Hi,

Thanks, but i don't want the game to run at 50 fps, i would like the game 
working like it has to be on the N64, without the artifacts i've have related a 
the beginning of the bug. Further more as you said, increasing the counter 
factor or the clock of the N64 require more power and in my case at standard 
rate and counter factor the game don't work at full speed but at 35-50Fps 
(17-25) depending of the scene. It was also strange because with the audio even 
if i go down in framerate, the audio don't skip more. I managed to have an 
answer to my question by the buffer because if you use a non directx card, the 
buffer cannot exceed 1024 samples, and the audio on my computer is simply 
unuseable.

Rgds,

Rgds,

Original comment by anonyme-...@mail.com on 16 May 2012 at 11:50