Closed zacharycope0 closed 1 year ago
As David and I discussed in the QF meeting, it seems like these simulations are taking a long time because of the long fireline and QF's plume protocol. I do not believe the long run times have to do with the server I'm running them on.
@drobinson6045. Can you confirm that your runtimes are similar to mine?
Definitely the plumes are the slowdown in this case. We have some ideas to improve the scaling of the algorithm and I hope that it will get addressed sooner than later. We have very similar timings:
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| Scenarios | -- | -- | -- | Low Wind & High Fuel | High Wind & Low Fuel MacbookPro (1-Thread) | | Simulation time (s) | 64038 | 63185 Sub time fire (s) | 280 | 381 Sub time plumes (s) | 59237 | 58621 Sub time mass-consistency (s) | 4376 | 4016
TEST:FDRS_QF_Simulation_Time David, As we discussed in the FDRS meeting today, I would like to test the following simulation to see if there are noticeable differences in simulation times across machines/why the QF sims are taking so long on Matt Jolly's Server. I cut the simulation times 600s and have them running on 1 thread. Please run with QF_523.
I'm currently running the tests on MJs server. I will report the run times in the comments.
To Reproduce Test 1 (Low Wind & High Fuel): https://drive.google.com/file/d/12dbuPQ84XLi_O2ujBN9ISIlF6oy6tibD/view?usp=drive_link Test 2 (High Wind & Low Fuel): https://drive.google.com/file/d/1jXwZfJ7ypoBTlGJuwAZ275zVK8rmXONl/view?usp=drive_link