QI-Software / deadmatterpublic

Public facing repository for Dead Matter, this is used for community submitted issues and for providing visibility on the current build / CI status.
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Game crashed while removing weapon attachments in inventory (shooting range) #177

Open jackjohns0n opened 4 months ago

jackjohns0n commented 4 months ago

LoginId:88f5189f4923b061b8bef2ac0c2f0433 EpicAccountId:e6caed826da34dff87be226b5d18c293

Fatal error: [File:A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Core\Private\Containers\Array.cpp] [Line: 8] Trying to resize TArray to an invalid size of 1

DeadMatter_Win64_Shipping!TArray<UE::Math::TVector2,TSizedDefaultAllocator<32> >::ResizeGrow() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Core\Public\Containers\Array.h:2942] DeadMatter_Win64_Shipping!UInventory::GetPositionsOccupiedByItemInSlot() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Source\DeadMatter\DeadMatter\Inventory\InventoryObjects\Inventory.cpp:783] DeadMatter_Win64_Shipping!UInventory::RebuildRowBuffer() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Source\DeadMatter\DeadMatter\Inventory\InventoryObjects\Inventory.cpp:536] DeadMatter_Win64_Shipping!UInventory::GetItemsInPouchSlot() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Source\DeadMatter\DeadMatter\Inventory\InventoryObjects\Inventory.cpp:481] DeadMatter_Win64_Shipping!UInventoryMultiItemPouchWidget::Rebuild_Implementation() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Source\DeadMatter\DeadMatter\UI\Inventory\InventoryMultiItemPouchWidget.cpp:170] DeadMatter_Win64_Shipping!UInventoryPouchWidget_Base::execRebuild() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Intermediate\Build\Win64\DeadMatter\Inc\DeadMatter\UHT\InventoryPouchWidget_Base.gen.cpp:28] DeadMatter_Win64_Shipping!UFunction::Invoke() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] DeadMatter_Win64_Shipping!UObject::ProcessEvent() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] DeadMatter_Win64_Shipping!UInventoryPouchWidget_Base::Rebuild() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Intermediate\Build\Win64\DeadMatter\Inc\DeadMatter\UHT\InventoryPouchWidget_Base.gen.cpp:81] DeadMatter_Win64_Shipping!UFunction::Invoke() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] DeadMatter_Win64_Shipping!UObject::ProcessEvent() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] DeadMatter_Win64_Shipping!TMulticastScriptDelegate::ProcessMulticastDelegate() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:565] DeadMatter_Win64_Shipping!UInventory::UpdateItemAt() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Source\DeadMatter\DeadMatter\Inventory\InventoryObjects\Inventory.cpp:1734] DeadMatter_Win64_Shipping!UFirearmItem::RemoveAttachment() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Source\DeadMatter\DeadMatter\Items\Processors\Weapons\FirearmItem.cpp:650] DeadMatter_Win64_Shipping!UFirearmItem::execRemoveAttachment() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Intermediate\Build\Win64\DeadMatter\Inc\DeadMatter\UHT\FirearmItem.gen.cpp:136] DeadMatter_Win64_Shipping!UFunction::Invoke() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] DeadMatter_Win64_Shipping!UObject::ProcessEvent() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] DeadMatter_Win64_Shipping!FMultiItemFunctionExecute_DelegateWrapper() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Intermediate\Build\Win64\DeadMatter\Inc\DeadMatter\UHT\Item.gen.cpp:700] DeadMatter_Win64_Shipping!UItem::InvokeItemFunction_Internal() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Source\DeadMatter\DeadMatter\Items\Processors\Item.cpp:1443] DeadMatter_Win64_Shipping!UItem::K2_UseItem_InInventory() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Source\DeadMatter\DeadMatter\Items\Processors\Item.cpp:1262] DeadMatter_Win64_Shipping!USurvivorInventoryManagerComponent::K2_UseItem_InInventory() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Source\DeadMatter\DeadMatter\Survivor\Components\SurvivorInventoryManagerComponent.cpp:1459] DeadMatter_Win64_Shipping!USurvivorInventoryManagerComponent::execK2_UseItem_InInventory() [A:\TCAgent\work\22616e61fb75c230\DeadMatter\Intermediate\Build\Win64\DeadMatter\Inc\DeadMatter\UHT\SurvivorInventoryManagerComponent.gen.cpp:594] DeadMatter_Win64_Shipping!UFunction::Invoke() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] DeadMatter_Win64_Shipping!UObject::CallFunction() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1134] DeadMatter_Win64_Shipping!UObject::ProcessContextOpcode() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3075] DeadMatter_Win64_Shipping!ProcessLocalScriptFunction() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] DeadMatter_Win64_Shipping!UObject::ProcessInternal() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] DeadMatter_Win64_Shipping!UFunction::Invoke() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] DeadMatter_Win64_Shipping!UObject::ProcessEvent() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] DeadMatter_Win64_Shipping!TMulticastScriptDelegate::ProcessMulticastDelegate() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:565] DeadMatter_Win64_Shipping!FCallDelegateHelper::CallMulticastDelegate() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3257] DeadMatter_Win64_Shipping!ProcessLocalScriptFunction() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] DeadMatter_Win64_Shipping!UObject::ProcessInternal() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] DeadMatter_Win64_Shipping!UFunction::Invoke() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] DeadMatter_Win64_Shipping!UObject::ProcessEvent() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] DeadMatter_Win64_Shipping!TMulticastScriptDelegate::ProcessMulticastDelegate() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:565] DeadMatter_Win64_Shipping!FCallDelegateHelper::CallMulticastDelegate() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3257] DeadMatter_Win64_Shipping!ProcessLocalScriptFunction() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] DeadMatter_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void *)>() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] DeadMatter_Win64_Shipping!UObject::execLocalFinalFunction() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206] DeadMatter_Win64_Shipping!ProcessLocalScriptFunction() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] DeadMatter_Win64_Shipping!UObject::ProcessInternal() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] DeadMatter_Win64_Shipping!UFunction::Invoke() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] DeadMatter_Win64_Shipping!UObject::ProcessEvent() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] DeadMatter_Win64_Shipping!TMulticastScriptDelegate::ProcessMulticastDelegate() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:565] DeadMatter_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UNiagaraComponent,void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:552] DeadMatter_Win64_Shipping!SButton::Press() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:485] DeadMatter_Win64_Shipping!SButton::OnMouseButtonDown() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:309] DeadMatter_Win64_Shipping!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent, >() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:420] DeadMatter_Win64_Shipping!FSlateApplication::RoutePointerDownEvent() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4999] DeadMatter_Win64_Shipping!FSlateApplication::ProcessMouseButtonDownEvent() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4947] DeadMatter_Win64_Shipping!FSlateApplication::OnMouseDown() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4845] DeadMatter_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2227] DeadMatter_Win64_Shipping!FWindowsApplication::DeferMessage() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726] DeadMatter_Win64_Shipping!FWindowsApplication::ProcessMessage() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1087] DeadMatter_Win64_Shipping!FWindowsApplication::AppWndProc() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925] user32 user32 DeadMatter_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142] DeadMatter_Win64_Shipping!FEngineLoop::Tick() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5739] DeadMatter_Win64_Shipping!GuardedMain() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] DeadMatter_Win64_Shipping!GuardedMainWrapper() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] DeadMatter_Win64_Shipping!LaunchWindowsStartup() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] DeadMatter_Win64_Shipping!WinMain() [A:\TCAgent\work\22616e61fb75c230\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:285] DeadMatter_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

johnnyguitarFP commented 4 months ago

repro steps?

jackjohns0n commented 4 months ago

Uh, has a few 416’s in my inventory and was removing attachments. Game froze and then crashed. Sorry that’s all I got.