QMCPACK / qmcpack

Main repository for QMCPACK, an open-source production level many-body ab initio Quantum Monte Carlo code for computing the electronic structure of atoms, molecules, and solids with full performance portable GPU support
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VGHGH Not implemented in SoaSphericalTensor #5205

Open anbenali opened 1 month ago

anbenali commented 1 month ago

Describe the bug Calling Force estimator from Legacy code leads to an error which was not present in the past. This is an attempt at reproducing the Paper on MDF using the input files in the MDF repo. I call the Legacy code explicitly

<?xml version="1.0"?>
<simulation>
   <project id="vmc" series="0">
      <parameter name="driver_version"      >    legacy          </parameter>
      <application name="qmcpack" role="molecu" class="serial" version="1.0"/>
   </project>

Forces are Invoked in the hamiltonian using <estimator type="Force" name="ac" mode="acforce" source="ion0" target="e"/> I get the following error:

terminate called after throwing an instance of 'std::runtime_error'
  what():  SoaSphericalTensor<T>::evaluateVGHGH(x,y,z):  Not implemented

Aborted (core dumped)

To Reproduce Steps to reproduce the behavior:

  1. release version or git commit hash being built Git branch: develop Last git commit: 81ba5c2c3e2c219aca5ffa75a4bdc722ea004b8e-dirty Last git commit date: Thu Oct 17 18:24:39 2024 -0500 Last git commit subject: Merge pull request #5202 from aannabe/qdens_corner

I added all files needed

Expected behavior Reproduce results in the MDF repo "Dataset for Towards Quantum Monte Carlo Forces on Heavier Ions: Scaling Properties Tiihonen, Juha; Clay III, Raymond C.; Krogel, Jaron T."

System:

Additional context This is the Forces test I promised to run. System is the CO molecule. vmc.tar.gz

rcclay commented 1 month ago

Thanks for documenting this. To summarize status for those not getting their hands dirty with calculations.

Cause of problem: For spherical representation of spherical harmonics in LCAO code, VGHGH is not implemented. They are implemented for the cartesian representation. This is because doing high order x,y,z derivatives in cartesian was much more straightforward.

Short term workaround: For codes like pyscf that write orbitals in spherical form by default, use the converter given in PR#4354 to convert the spherical LCAO's to cartesian. Or use a code like GAMESS that works with cartesian already.

Possible longer term solutions: 1.) Convert spherical LCAO's to cartesian internally in QMCPACK, and work with the cartesian tensors objects throughout the calculation.
2.) Implement VGHGH in SphericalTensor by performing a cartesian->spherical basis set transformation.

anbenali commented 1 month ago

I updated the converter tool to comply with numpy 2 and @kgasperich updated it the PR and removed the [WIP], that PR should be able to be merged as I confirmed results between cartesian and spherical are identical. #4364

To me this is an acceptable solution (to convert the coordinates) for the foreseeable future.

prckent commented 1 month ago

For spherical representation of spherical harmonics in LCAO code, VGHGH is not implemented.

Was code generation ever tried for this? e.g. Some sympy + simple templating to generate the C++ code as we have elsewhere?

(Ultimately we need to get completely away from writing derivatives by hand in all parts of the code. It seems like this should be one of the easier cases.)

prckent commented 1 month ago

It is not clear from the above discussion what actually changed here. Why was the force scaling properties paper possible to run before?

anbenali commented 3 weeks ago

It is not clear from the above discussion what actually changed here. Why was the force scaling properties paper possible to run before?

What change is moving from Gamess to pyscf. Gamess could generate Cartesian orbitals while pyscf either cannot or is not tested for that. (There is an option to do it but I never really tested it as it was "broken" for a while, and since we never really needed it I did not push further.)

prckent commented 3 weeks ago

Thanks for clarifying.