QPong / QPong-Unity

QPong rewritten in Unity
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Feature/arcade input ui #42

Closed boland25 closed 5 years ago

boland25 commented 5 years ago

Added Arcade Input so and made the Start button work. Still need to hook up the X and H, but wanted to get the artwork in...

New Empty Gate graphic to match what the IBMQ Experience has. Also added in the text to identify each qubit that the player is changing with a gate.

I think this could use some help. I'm not so sure I'm happy with the layout.

Also, I am wondering if we should use something that looks more like the circuit composer?

thoughts? @HuangJunye @filemaster

HuangJunye commented 5 years ago

@boland25 Shall we move the qubit text from left to the gate to the top/bottom of the game. I think it will make it more readable. Is it possible to get some help from a designer? If we are implementing superposition, I would like to use the style I suggested in issue #17

HuangJunye commented 5 years ago

@boland25 I tested the game briefly and keyboard buttons are not responding. Is it possible to have both arcade button input and keyboard input at the same time? It would be useful for testing as we develop the game.

boland25 commented 5 years ago

yes it is possible. What buttons are you using that didn't work? I was able to use the keyboard buttons and they worked

HuangJunye commented 5 years ago

@boland25 I deleted this branch. Is that ok? Do you need this branch?

boland25 commented 5 years ago

no its ok to delete