Open meag opened 3 years ago
Quad & ring pickups should be detected using KTX notifications if they are available
We didn't quite get to notice it as blatanly in that demo, but could this also happen with any item besides powerups? There are stats for armours and weapons which could get misrepresented too.
You're right hemo - I said powerups/armors in the next line but really everything should go through KTX notifications if they're active.
ezQuake version: All (up to 3.6-alpha7)
Describe the bug Between mvd frames, the player grabs quad but also dies. mvd stats code to detect pickups only runs for live players, so pickup isn't detected, client-side game stats etc incorrect.
To Reproduce Attached .mvd ztn.zip First quad pickup not detected
Expected behavior All item pickups should be detected using KTX notifications if they are available (they are in example demo) Attempt should also be made for older demos by checking newly-dead players for powerups/armors