Open 12sunflowers opened 2 hours ago
ezquake +vid_renderer 0
same(
freeartist-devuan@devuan:~/.config/ezquake$ ./ezquake-linux-x86_64 +vid_renderer 0
Received signal 11, exiting...
freeartist-devuan@devuan:~/.config/ezquake$
that will certainly set the vid_renderer to 0, you can also just modify the value in your ezquake/config.cfg you can try vid_gl_core_profile 1 with vid_renderer 1 to see if that makes any difference. not really sure what else to tell you at this point other than running it with strace and gdb, though if gdb locks up on you, something is certainly wrong.
you can try vid_gl_core_profile 1 with vid_renderer 1
where i change that? its preconfiguration before build? help_variables.json? sorry
just another cvar, you can set it on startup with +vid_gl_core_profile 1 or add it to your config.cfg
same, and i build without new renderer leave only classic?
freeartist-devuan@devuan:~/.config/ezquake$ ./ezquake-linux-x86_64 +vid_gl_core_profile 1
Received signal 11, exiting...
freeartist-devuan@devuan:~/.config/ezquake$ ./ezquake-linux-x86_64 +vid_gl_core_profile 1 +vid_renderer 0
Received signal 11, exiting...
freeartist-devuan@devuan:~/.config/ezquake$
i doubt the renderer is the issue at this point, the next thing i'd try is using a completely vanilla quake directory with just the ezquake binary and id1/pak*.pak files to make sure there's not some pk3 it's choking on for whatever reason.
i use two original pak*.pak that great working many years and 3.6.1 ezquake also
i'd suggest you hop onto the quakeworld discord (https://discord.quake.world) and pm me from there so we can try things out a bit quicker
ok, thanks
@ciscon Hmm. Very interesting. 3.6.4 version builded and running good) But why?
also final binary 3.6.5(4Mb) and 3.6.4(13Mb) have different size
3.6.2 changes vid_renderer default to 1, the modern renderer, transparent fallback to classic. (dsvensson) game cant start 3.6.1 working good may be its because at 3.6.2 vid_renderer default to 1 how set vid_renderer default to 0 at 3.6.5?
ps i have old gf9800 that support only opengl 3.3, but at 3.6.2+ vid_renderer default 1, the modern renderefor GLSL-only renderer added (requires OpenGL 4.3+)