Qauyren / blender-smd

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Startup a courier in Dota 2 #99

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.I exported SMD(courier) for Dota 2
2.On final of startup Dota 2 is closed "smoothly"(Before downloading 
items(weapon) were no problems! But now it's a courier with animation!
3.My friend took the same SMD-file imported its in Max, and exported again. 
Startup is successfully!
4.I opened both SMD-files in Notepad++ and saw a same difference in codes of 
ones! So SMD-file have 16 nodes(0-15) in time of animation(Blender), but same 
SMD from Max have 17 nodes(0-16).
Please answer! This is just that I need? What's my problem? And how do I find 
the right solution?
Thank you in advance...:) 

What is the expected output? What do you see instead?

What version of Blender and the SMD Tools are you using? On what operating
system?
Blender 2.67b
io_smd_tools-1.8.6
Windows 7

Please provide any additional information below.

Original issue reported on code.google.com by kalika...@gmail.com on 11 Sep 2013 at 9:07

Attachments:

GoogleCodeExporter commented 8 years ago
The Max tools have added an extra bone called "smdimport". I don't know why.

Don't worry about it unless there are problems with the SMD file.

Original comment by cont...@steamreview.org on 11 Sep 2013 at 9:21

GoogleCodeExporter commented 8 years ago
Problem is there!:) SMD file of Blender tool while startup crash game(Game 
close)
May be game engine adapt for Max and Maya tools? 
But I love Blender!!!:)  I am saddened:(

Original comment by kalika...@gmail.com on 12 Sep 2013 at 7:36

GoogleCodeExporter commented 8 years ago
1) How are you compiling your model? With a QC?
2) Please send me any output from the compile process.
3) Please start the game with -condebug 
(https://developer.valvesoftware.com/wiki/Command_Line_Options) and send me the 
console.log file that is generated.

Original comment by cont...@steamreview.org on 12 Sep 2013 at 3:04

GoogleCodeExporter commented 8 years ago
1) I am compiling my models with game engine of Dota 2, having only smd-model 
and smd-animations without qc-file. Using only exported smd-files from Blender.
2), 3) A'm 3d-artist and not programmer? And even not sys. admin!:) And I speak 
English a little!:)
Better I will tell you about this.
I gave smd-file from Blender to one friend. He added a one line of code below 
"Time 0". Zero(0) and datas of coordinates. You will find this stroke in line 
22 in attahced file. Same he did and with smd-animations files. 
My compiling is successful

Original comment by kalika...@gmail.com on 12 Sep 2013 at 4:09

Attachments:

GoogleCodeExporter commented 8 years ago
This is a problem with Dota 2's conversion of SMD to DMX during the import 
process. If you disable the "Implicit motionless bone" option or export with 
DMX (make sure to set the correct SDK Path first!) you shouldn't have any 
problems.

I'm going to report this as a bug to Valve and see what they say.

Original comment by cont...@steamreview.org on 12 Sep 2013 at 6:37

GoogleCodeExporter commented 8 years ago
Many Thanks!!:)))

Original comment by kalika...@gmail.com on 12 Sep 2013 at 7:28

GoogleCodeExporter commented 8 years ago
The next Dota 2 update will fix this problem.

Original comment by cont...@steamreview.org on 19 Sep 2013 at 10:03

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Edward hello! :)
The following updatings in Dota 2 didn't bring the solution of our old 
difficulty.
But, I want to talk about other problem.  My animation doesn't overstep the 
bounds of object (in our case - the courier) I.e. at my previous courier 
(Chariot) at animation "death" of a wheel weren't rolled out of limits of 
borders of object.  And the flying courier didn't fall below zero level by 16 
units as it is demanded by game when importing the character.  And in general, 
any movement of object happened in especially framework of volume of object. 
And after all at my new courier (flying) the balloon will burst, and slices 
will scatter in the parties. I in big difficulty! :( And when dying it will 
have to fall by the earth on 16 units. What shall I do?!
Matter in lack of Hitboxes which I didn't make can as there are no directories 
on the Blender on this subject: (
Or it everything because of shutdown "Implicit motionless bone"?
Edward? I need your help! 
Thanks in advance!:)

Original comment by kalika...@gmail.com on 7 Oct 2013 at 11:09

GoogleCodeExporter commented 8 years ago
Hi, sorry for not replying sooner. Did you fix the problem?

Original comment by cont...@steamreview.org on 8 Nov 2013 at 1:14

GoogleCodeExporter commented 8 years ago
Hi!: ) Thanks for the answer!
I yet didn't solve the problem!
I tried too most to do in the FBX format. Dota I compiled incorrectly a mesh. 
In Maya I opened the animations (FBX) and they turned out such as it is 
necessary! I know to Maya a little, but there isn't enough: )
I very much accept SMD in the Blender! :) But I can't make yet neither a jump, 
nor falling of the character. Animation of a root bone doesn't remain 
correctly! Doesn't move concerning zero. Your help is very necessary! :)
Yours faithfully, Evgeny!

Original comment by kalika...@gmail.com on 9 Nov 2013 at 1:02

Attachments:

GoogleCodeExporter commented 8 years ago
My version of Blender is 2.67

Original comment by kalika...@gmail.com on 9 Nov 2013 at 1:07

GoogleCodeExporter commented 8 years ago
Everything works for me. Are you animating the root bone in pose mode, or are 
you animating the armature in object mode? Only pose mode will be exported.

Original comment by cont...@steamreview.org on 10 Nov 2013 at 11:06

GoogleCodeExporter commented 8 years ago
I animating the root bone in pose mode.

Original comment by e.romane...@gmail.com on 10 Nov 2013 at 6:20

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Are you the same person? Please attach your .blend file.

Original comment by cont...@steamreview.org on 10 Nov 2013 at 6:56

GoogleCodeExporter commented 8 years ago
It's me!:) But it's the second my courier:)
HELP PLEASE!:)

Original comment by e.romane...@gmail.com on 11 Nov 2013 at 8:06

GoogleCodeExporter commented 8 years ago
This was a bug with scaled Armature objects. Download the fixed version here: 
http://steamreview.org/BlenderSourceTools/

In the future, please open a new bug report for each problem you find.

Original comment by cont...@steamreview.org on 11 Nov 2013 at 2:21