QBCore character creation scripts often call QBCore.Player.CreateCitizenId() to generate a unique ID for a new ped. QBox currently does not bridge this, requiring users to instead switch to QBCore.Player.GenerateUniqueIdentifier('citizenid')
Reproduction
Using Qbox
Call QBCore.Player.CreateCitizenId()
Call returns nil
Switch to QBCore.Player.GenerateUniqueIdentifier('citizenid')
Summary
QBCore character creation scripts often call
QBCore.Player.CreateCitizenId()
to generate a unique ID for a new ped. QBox currently does not bridge this, requiring users to instead switch toQBCore.Player.GenerateUniqueIdentifier('citizenid')
Reproduction
QBCore.Player.CreateCitizenId()
QBCore.Player.GenerateUniqueIdentifier('citizenid')
Expected behavior
Should generate a unique citizenid.
Actual behavior
Returns nil
Additional context
No response
Current Version
v1.11.1
Custom Resources
forge-multicharacter, forge-charcreator