Closed adem4ik closed 7 years ago
Q1 allows collision objects of only three sizes (hulls): zero, player and ogre/shambler. Even rottweiler monsters are effectively the same size as the player.
The increase of grenade size in commit 364473b7b457b850aa7a439aeef68355e6d6c785 resulted in grenades being the size of dogs far as collision goes.
My fix suggestion is to reduce the size to +-2 in all dimentions for grenades so they would be treated as zero hull size objects in Q1 maps.
Fixed in f32b890f875b60a20aa2ff95a241465a680294c1
Previous fix didn't work
Reducing size to +-1 works - https://github.com/Qfusion/qfusion/pull/378
It seems like grenades think that some walls and floors are longer than they actually are. Also there are some funny stacks happens in windows and arks. https://youtu.be/U7a1orciB3M qw_maps.zip