Open QiXuanWang opened 4 years ago
Source: https://deepmind.com/blog/article/AlphaStar-Grandmaster-level-in-StarCraft-II-using-multi-agent-reinforcement-learning
Ref2: https://aisc.ai.science/events/2019-12-09
Problems: StarCraft is very complicated game
Innovations:
Comments: Population Based Multi-agent RL has been a very hot topic since then. Unlike AlphaGo/AlphaZero, MCTS is not used?
Ref: (very little information) https://paperswithcode.com/paper/alphastar-an-evolutionary-computation
Github that implemented PBT: https://github.com/MattKleinsmith/pbt
Source: https://deepmind.com/blog/article/AlphaStar-Grandmaster-level-in-StarCraft-II-using-multi-agent-reinforcement-learning
Ref2: https://aisc.ai.science/events/2019-12-09
Problems: StarCraft is very complicated game
Innovations:
Comments: Population Based Multi-agent RL has been a very hot topic since then. Unlike AlphaGo/AlphaZero, MCTS is not used?