Open eeeeaaii opened 3 years ago
Hiya, you can change both the root and scale of a player object but for a scale you will need to use the Scale
object as opposed to the string name e.g. Scale.minor
. Hope that helps
More info: https://foxdot.org/docs/player-attributes/
Seems like a good workflow for chord progressions would be to set up an arpeggio:
p1 >> pluck([0,2,4])
then when changing chords to a different chord in the key, change the root:
p1.root=2
But if I wanted to stay in the same major key, the third position triad is actually a minor triad. So just moving the root of this arpeggio would give me a chord that is outside of the key.
But if I could change the scale for just that player:
p1.root=2 p1.scale="minor"
Then I could use this technique to change chords and stay within the key.