Fixed typo, function "FetchSurfaces" doesn't exist in core/qodot.gd.
I couldn't reproduce an error from running the worldspawn layers example map, so maybe that line doesn't get executed there.
(I did first get a missing function error there after upgrading to Godot 4.2 and the latest plugin messed up the maps somehow).
Fixed typo, function "FetchSurfaces" doesn't exist in core/qodot.gd.
I couldn't reproduce an error from running the worldspawn layers example map, so maybe that line doesn't get executed there. (I did first get a missing function error there after upgrading to Godot 4.2 and the latest plugin messed up the maps somehow).