I don't really know what caused this. I just simply created brushes in trenchbroom and built the map in godot with QodotMap node, but it doesn't create static body and collision shapes, only the mesh instance and worldspawn node was created
I had reinstalled the plugin and it worked only the first time of building map
Qodot 2024.1 Godot 4.2.2 stable trenchbroom 2024.1
I don't really know what caused this. I just simply created brushes in trenchbroom and built the map in godot with QodotMap node, but it doesn't create static body and collision shapes, only the mesh instance and worldspawn node was created I had reinstalled the plugin and it worked only the first time of building map