QodotPlugin / Qodot

Quake .map support for Godot 4.2
MIT License
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Doesn't create staticbody or collision shape when building #159

Open has-7 opened 1 month ago

has-7 commented 1 month ago

Qodot 2024.1 Godot 4.2.2 stable trenchbroom 2024.1

I don't really know what caused this. I just simply created brushes in trenchbroom and built the map in godot with QodotMap node, but it doesn't create static body and collision shapes, only the mesh instance and worldspawn node was created I had reinstalled the plugin and it worked only the first time of building map image image image

zantze commented 1 month ago

Try this https://github.com/QodotPlugin/Qodot/issues/156#issuecomment-2050241018