Closed RilDev closed 3 years ago
The instructions are here, but they are probably incomplete: https://github.com/Shfty/qodot-plugin/wiki/1.-Installation.
scons
.build-x11.sh
script that comes with Qodot.addons
folder into your Godot's game project folder.Project > Project Settings > Plugins
and enable Qodot.If it works, you will have additional nodes that you can add to your scene such as QodotMap
.
Thanks for your help @Pio64!
I was able to install and enable Qodot.
But I still didn't manage to make the game available in TrenchBroom.
I changed the path to my TrenchBroom folder like it says in the documentation and exported the file: https://github.com/Shfty/qodot-plugin/wiki/7.-TrenchBroom
The folder for the game "Qodot" was created successfully:
Do you know what went wrong?
For me the correct path is: ~/.TrenchBroom/games
. Try putting your exported Qodot folder there.
Thank you it worked!
So for reference (hi future me), here is how I did it:
Download it from TrenchBroom's GitHub release page. And install it sudo apt install ./TrenchBroom*.deb
. Don't install it with snap
because it doesn't create the ~/.TrenchBroom/games
folder!
~/.TrenchBroom/games
.trenchbroom
and you should see you game there!Tip: Change the name of the game in TrenchBroom in the "Game Name" section of the qodot_trenchbroom_config_folder.tres
& qodot_trenchbroom_config_file.tres
files.
Thanks again for your help @Pio64!
Good day,
I am very new to Godot development and came across Qodot as being a very good alternative to Blender.
I read the Wiki but I still don't understand what the
Qodot_Trenchbroom_Config_Folder.tres
or how to open it from within Godot or even where to move it.My goal here is to be able to create a Qodot project in Trench Broom, to export it and to import it into Godot.
Could someone help me out?
Thank you!