QodotPlugin / qodot-plugin

(LEGACY) Quake .map support for Godot 3.x
MIT License
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Load maps when the game is compiled and running #114

Closed TomMars closed 3 years ago

TomMars commented 3 years ago

It is possible to open a .map file when you compiled your game and you running it? I want to let users create custom maps like in Source's games.

Shfty commented 3 years ago

Yes, Qodot can load map files at runtime: Qodot Wiki - Usage / Using Qodot at runtime

There are some limitations around custom resources to be aware of - since things like textures (both loose and WAD-based), models and materials need an editor-side import process before they can be used, maps loaded at runtime can only use resources that already exist inside your built project.