QodotPlugin / qodot-plugin

(LEGACY) Quake .map support for Godot 3.x
MIT License
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Another way to set the override material for each texture #121

Open PaperMartin opened 3 years ago

PaperMartin commented 3 years ago

Right now in order to override a texture's material, the material has to be named the same thing as this texture, and be in the same folder I have PBR materials made with substance designer, which means the colored textures have _basecolor in their name which isn't really appropriate for a material I could always make a placeholder texture or something with the proper name, but it's not really ideal it'd be nice to just have a list somewhere of every texture and their corresponding override material that we can edit