QodotPlugin / qodot-plugin

(LEGACY) Quake .map support for Godot 3.x
MIT License
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M1 Mac Library Issue #139

Closed Sleggie closed 2 years ago

Sleggie commented 2 years ago

Hi! I'm running a 2020 M1 Mac Mini and have the following issue when trying to build a .map file.

Can't open dynamic library: /Users/evan/Desktop/aneurism-iv/src/main/addons/qodot/bin/osx/libqodot.dylib, error: dlopen(/Users/evan/Desktop/aneurism-iv/src/main/addons/qodot/bin/osx/libqodot.dylib, 2): no suitable image found. Did find: /Users/evan/Desktop/aneurism-iv/src/main/addons/qodot/bin/osx/libqodot.dylib: mach-o, but wrong architecture /Users/evan/Desktop/aneurism-iv/src/main/addons/qodot/bin/osx/libqodot.dylib: stat() failed with errno=60. modules/gdnative/gdnative.cpp:502 - No valid library handle, can't get symbol from GDNative object modules/gdnative/nativescript/nativescript.cpp:1482 - No nativescript_init in "res://addons/qodot/bin/osx/libqodot.dylib" found res://addons/qodot/src/nodes/qodot_map.gd:144 - Attempt to call function 'new' in base 'NativeScript' on a null instance. modules/gdnative/gdnative.cpp:407 - No valid library handle, can't terminate GDNative object

Thanks!

elliotrpage commented 2 years ago

This looks to be a duplicate of #128 - I am having the same issue, guess this is what I get for buying the new shiny!

Shfty commented 2 years ago

This is indeed a duplicate of #128 - closing, please continue discussion there.