With wad file still in QodotMap it freezes on start and prints a error
With wad file removed from QodotMap after building the map the error is gone but the textures still works
It's on linux too, and the map does not even build anymore
Tested on Godot 3.4.3 mono Win10 and Godot 3.4.3 mono Linux
With wad file still in QodotMap it freezes on start and prints a error
With wad file removed from QodotMap after building the map the error is gone but the textures still works
It's on linux too, and the map does not even build anymore
Tested on Godot 3.4.3 mono Win10 and Godot 3.4.3 mono Linux