This is a simple change that allows the QodotMap node to use a ShaderMaterial as the default material.
A new default_material_albedo_uniform property has been added to the QodotMap which determines the name of the shader uniform to pass the material texture to. If left as an empty string (the default), No attempt will be made to set the uniform.
This should not impact the standard map-building workflow, material overrides, or auto-PBR functionality.
This is a simple change that allows the
QodotMap
node to use aShaderMaterial
as the default material.A new
default_material_albedo_uniform
property has been added to theQodotMap
which determines the name of the shader uniform to pass the material texture to. If left as an empty string (the default), No attempt will be made to set the uniform.This should not impact the standard map-building workflow, material overrides, or auto-PBR functionality.