Closed ceceayo closed 1 year ago
Seconding this--I want to load different maps into the same scene, so that I can have one scene for game logic and load maps in and out of it (I'm making a multiplayer game).
You can already load maps and build them at runtime by setting a QodotMap's map_file
to your map, then calling verify_parameters()
then build_map()
on the node. But I remember people running into dependency errors with their export settings, so I'm hoping someday I can write out the full method for this (including export settings) and add it to https://qodotplugin.github.io/
Maybe it's a bit late, but a suggestion for @Derpford you can always save your complete QodotMap builds as .tscn scenes, and just load that. It's likely faster to load Godot's own data structures from your hard drive than it is to perform the entire build process in QodotMap.
Moving this to the documentation repo
Is it possible to load a map from game resources at runtime?