QodotPlugin / qodot-plugin

(LEGACY) Quake .map support for Godot 3.x
MIT License
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the length of string of all enabled textures folders paths together must be smaller than 255 characters #161

Open yankscally opened 1 year ago

yankscally commented 1 year ago

from mrezai on discord — 20/06/2022 04:37

The issue in textures isn't about count of textures but it's related to how many texture folders added to trenchbroom. texture folder paths will be saved in "_tb_textures" property in the map file and if the length of its value become greater than 255 characters then stack overflow and crash will be happened in the map file parsing.

yankscally commented 1 year ago

This causes Qodot to crash a TB map file on build