QodotPlugin / qodot-plugin

(LEGACY) Quake .map support for Godot 3.x
MIT License
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Apply trenchbrooms layer names #168

Open HarleyDavidson86 opened 1 year ago

HarleyDavidson86 commented 1 year ago

I have a map with three layers:

  1. Default Layer (cannot be renamed)
  2. Ceiling
  3. Walls

When loading this map into Godot, I get three child nodes below the QodotMap-Node:

  1. entity_0_worldspawn
  2. entity_1_func_group
  3. entity_2_func_group

These are related with the layers in trenchbroom in the same order. Is there a way to set the names according to the names in trenchbroom?