QodotPlugin / qodot-plugin

(LEGACY) Quake .map support for Godot 3.x
MIT License
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Can't save in Trenchbroom after a "Full Build" in Godot 4.1 #174

Open alsomedud33 opened 11 months ago

alsomedud33 commented 11 months ago

Since updating Godot from Godot 4.0.3 to Godot 4.1. Whenever I do a "full build" in Godot of my Trenchbroom map, then i go back to trenchbroom to make changes, I'm unable to save.

Trenchbroom comes up saying, "Cannot open file: [Directory to Map"] image

For me to save in Trenchbroom again, I need to go back in Godot, reload the project, then I'm able to save again. But if I do a full build, Trenchbroom stops saving again.