Closed Shfty closed 4 years ago
Useful behaviour info here - https://quakewiki.org/wiki/Textures
ShaderMaterials are supported as of the latest commit, and will apply in the same fashion as a SpatialMaterial override.
Parameters are expected to be pre-configured in Godot, since there's no general way to get meaningful face-specific data through via the map file outside of filtering via texture name (as per the default override setup) or bitmask, and those are broad enough to be considered a game-specific implementation detail that could be implemented with custom build steps.
Need to implement face properties in the TrenchBroom game config and parser, then output ShaderMaterial instances in the geo generator.