Closed Shfty closed 4 years ago
Implemented this for the mesh-per-material pipeline in the latest commits, still need to make it work with atlased meshes.
Atlased meshes can be generated on a per-entity and per-brush basis as of the latest commit. Closing.
Need to allow visual geometry to be created per-entity and per-mesh to support things like culling and give the user fine-grained control over generated geo.