QodotPlugin / qodot-plugin

(LEGACY) Quake .map support for Godot 3.x
MIT License
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Per-brush and per-entity mesh creation pipelines #41

Closed Shfty closed 4 years ago

Shfty commented 4 years ago

Need to allow visual geometry to be created per-entity and per-mesh to support things like culling and give the user fine-grained control over generated geo.

Shfty commented 4 years ago

Implemented this for the mesh-per-material pipeline in the latest commits, still need to make it work with atlased meshes.

Shfty commented 4 years ago

Atlased meshes can be generated on a per-entity and per-brush basis as of the latest commit. Closing.