The atlas shader mip levels are imperfect right now, which causes some slight pixelation artifacting when moving the camera toward an unfiltered texture. Visible with the door across the bridge in the second room of E1M1.
Need to figure out how to manipulate the mip level optimally and minimize or eliminate artifacting.
The atlas shader mip levels are imperfect right now, which causes some slight pixelation artifacting when moving the camera toward an unfiltered texture. Visible with the door across the bridge in the second room of E1M1.
Need to figure out how to manipulate the mip level optimally and minimize or eliminate artifacting.