QodotPlugin / qodot-plugin

(LEGACY) Quake .map support for Godot 3.x
MIT License
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TextureLayeredMesh is not compatible with light baking #53

Closed Shfty closed 4 years ago

Shfty commented 4 years ago

This is presumably due to the MeshInstance it maintains not being present in the editor tree, and thus not being exposed to the BakedLightmap node.

BakedLightmap appears to have a bake() function that takes a Node to bake from, but I'm not sure if that means it'll be able to see a MeshInstance that doesn't live in the editor tree. Need to experiment.

Shfty commented 4 years ago

No longer relevant.