Closed Shfty closed 4 years ago
I've implemented an initial pass of this in the latest commits.
It only works on a per-brush basis for now, meaning it'll exhibit artifacts on contiguous shapes made up of multiple brushes (ex. the example map arch).
These artifacts can be prevented by ignoring hidden internal faces during normal generation, but that's easier said than done. Will close for now and open a separate issue.
Use the same interface as ericw's light tool- a brush entity property named
_phong
that causes normals for that brush to be smoothed on import.