QodotPlugin / qodot-plugin

(LEGACY) Quake .map support for Godot 3.x
MIT License
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Add option to use TrenchBroom groups to establish scene tree hierarchy #78

Closed Shfty closed 4 years ago

Shfty commented 4 years ago

Suggested by Corruptinator on the discord- since TrenchBroom groups can be nested, they can be used to establish a node hierarchy during build time, which would enable easier control over local-space transforms like rotation.

Corruptinator commented 4 years ago

And add to that easier for door rotations

Shfty commented 4 years ago

Implemented during the C rewrite.