Closed fossegutten closed 4 years ago
This is due to the func_groups TrenchBroom piggybacks on for its internal grouping functionality aren't recognized by the 1.6.x FGD, and thus come through as non-static entities.
This behavior is more controllable in the latest commits to master
, but for now the solutions are:
A. Make any brushes inside TB groups entities, and set _shadow
if their classnames aren't set to merge with worldspawn
B. Add a func_group
FGD entry and set it to merge worldspawn. This will break the nested group functionality for now (fixed in master)
C. Avoid using TrenchBroom groups for static geometry
Edit: Using Qodot 1.6.2
Steps to reproduce:
Artifact to the left. Normal to the right.![Godot_v3 2-stable_win64_aC2pfArUj8](https://user-images.githubusercontent.com/15088582/75272927-1d6a3c80-57ff-11ea-868c-eb4d41b01861.png)