Open IsotoxalDev opened 2 years ago
Since you are referring to VST: my understanding of the current VST3 SDK licensing situation is that it will require this project to be GPLv3, while you chose an MIT license.
An alternate approach seems to be the use of a reverse engineered VST3 host API, whose legal status seems arguable (and all projects using those seem to be GPL anyway).
So I guess I'm curious about how you plan to navigate those waters?
Just to be clear let me say that I'm very sympathetic to the idea of a Godot VST host under a liberal license!
Oh that's interesting, VST3's SDK is open source? I was fully expecting it to be proprietary
Since we have very few authors in the current codebase, it's easy for us to change licenses if required, and I personally feel fine with licensing the codebase under GPL if required
That being said, VST integration isn't too high a priority for now, but that's a good point to consider. Thanks for the heads up!
Yes, my understanding is that the VST3 SDK is dual licenced (commercial and GPLv3).
Thanks for your answer!
Le lun. 30 mai 2022, 18:37, Kevin Kuriakose @.***> a écrit :
Oh that's interesting, VST3's SDK is open source? I was fully expecting it to be proprietary
Since we have very few authors in the current codebase, it's easy for us to change licenses if required, and I personally feel fine with licensing the codebase under GPL if required
That being said, VST integration isn't too high a priority for now, but that's a good point to consider. Thanks for the heads up!
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To implement VST there are a few options as of now:
GoDAW uses custom instruments instead of relying on Soundfonts and VST. Support for both Soundfonts and VST can be expected.