As of now, some logic throws on initial load if there is no logic data present, probably because elements are awaiting an activeFrame. A possible solution could be for example setting some alternative (default) activeFrame on load or perhaps making the prop optional futher down the component tree.
DOD: the GameComponent does not throw on levels being loaded from db.
As of now, some logic throws on initial load if there is no logic data present, probably because elements are awaiting an
activeFrame
. A possible solution could be for example setting some alternative (default)activeFrame
on load or perhaps making the prop optional futher down the component tree.DOD: the
GameComponent
does not throw on levels being loaded from db.