Closed Frizi closed 3 years ago
In such PRs a screenshot would be very desirable! :)
The only real visual difference is the disabled "play game" button, and a missing "levels" entry in the in-game menu.
This visual looks more like an error, than intended. Maybe full opacity, but with gray and "coming soon"?
That's up to @KlemKlem, I have just used the "disabled" style as it it already was. I agree that opacity might not be the best choice here though.
Alternatively, once the buttons are moved to be below logo, it should blend nicely with the background gradient.
I've moved the buttons to always be below the logo, but i'll leave the design of potential "coming soon" text to @KlemKlem :)
I think now the opacity works fine as a disabled state.
The inactive button should have different colors (not opacity, it doesn't work well on this background):
They might still need to be a bit brighter, but I can change it later.
Changed according to above colors
Disable access to proper game levels, keep it under a feature flag.
This is mostly a stopgap. The flag should eventually be replaced with more proper access control and a compile time switch. We will need to add some demo levels.
As an interesting model of paid game that is also fully open source - see https://github.com/tobspr/shapez.io