Gregtech uses a long when setting up max durability and a .01 modifier was causing low durability items to come out as decimal only and then getting truncated to 0 when casted to a long. MaxDurabilityModifier has been changed to .1 instead and damage increased to 10 instead of 1. This way everything has the original intended durability.
Gregtech uses a long when setting up max durability and a .01 modifier was causing low durability items to come out as decimal only and then getting truncated to 0 when casted to a long. MaxDurabilityModifier has been changed to .1 instead and damage increased to 10 instead of 1. This way everything has the original intended durability.