New technique for handling the jitter, it's better with the loop.
Keeping track of where we should be (unrounded).
Also keeping track of how far we got (rounded).
Length of the bar is always the difference between where we want to be and how far we previously got.
Seems to render stably.
New technique for handling the jitter, it's better with the loop.
Keeping track of where we should be (unrounded). Also keeping track of how far we got (rounded). Length of the bar is always the difference between where we want to be and how far we previously got. Seems to render stably.