Quboid / CS2-MoveIt

Move It for Cities Skylines 2
MIT License
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Replicable CTD when selecting MoveIt #3

Open C-S-Cannon opened 2 months ago

C-S-Cannon commented 2 months ago

I am getting a replicable crash to desktop when I select move it while having a vanilla university selected. I had it occur twice and then replicated it a third time. The university in question has roads on 3 sides with the right side unobstructed. It also sits atop underground power lines.

The crash occurs when I click the move it icon on the bottom right after clicking the university. My current suspicions are it may have something to do with the academic panel being open due to the university opening it, or the building itself being selected.

Great mod, best of luck!

Active mods - L18n Everywhere Dependency Pack Extra Lib Unified Icon Library Asset Packs Manager Gooee Signature Fix Extra Landscaping Tools 529 Tiles Line Tool Tree Controller Population Rebalance Extended Road Upgrades Move It Traffic Lights Enhancement Alpha Land Value Overhaul Auto District Name Stations Economy Rebalance

Quboid commented 2 months ago

Thank you! Can you attach your Player.log and Logs\MoveIt log files after a crash?

gaborposz commented 2 months ago

Hi, I'm experiencing a pretty similar crash very often lately. I don't know the exact conditions needed, but it always happens when I active the Move It mod (by clicking on the icon).

Usually I see the following error in the logs:

=================================================================
    Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

=================================================================
    Managed Stacktrace:
=================================================================
      at <unknown> <0xffffffff>
      at cohtml.Net.cohtmlNativePINVOKE:ResourceResponse_SetStatus <0x0009d>
      at cohtml.Net.ResourceResponse:SetStatus <0x00052>
      at <RequestAsync>d__37:MoveNext <0x00338>
      at UnityEngine.SetupCoroutine:InvokeMoveNext <0x0004f>
      at <Module>:runtime_invoke_void_object_intptr <0x0008e>
=================================================================

I attached my logs despite that after the last cache this error was not present in the Player.log file, but it was still in the Player-prev.log from the previous crash 😝

Logs.zip